Technical Difficulties from on Top of the Mountain
2013-12-16
  Staying inside the lines.
When it comes to dealing with binary data, especially binary packets from public interfaces, you can't take any chances. C was built a long time ago when doing things safe was very expensive, and so they chose speed. For a very long time I built systems where speed was essential as well (in computer graphics an extra instruction can be multiplied by a billion), but I eventually moved into more general computing problems, and at the same time computers got thousands of times faster.

In a modern system, random memory access is now the killer. The CPU has cycles to burn. Some of the lessons I've learned on performance recently taught the exact opposite of what was true twenty years ago.

To that end, a modern style of dealing with containers has to be bounded. You need to know where you are, and what your limits are. There's some issue with what operator++() should do when you reach those limits, but the one answer for sure is that it can't just go stepping past and start stomping on whatever's next. To that end, my current libraries have the following concepts for both buffers and containers:

A Range is a beginning and and end.

These never own the storage, they just indicate where it is. This can be used for both the available space to write to, and for the used space containing data within a buffer or container.

A cursor is a range + an iterator.

This is where I've gone a bit past all the other work in C++ containers, but I think this is important. Modern iterators (at least the fun ones), are bidirectional or random access. That means the beginning is as important to keep track of as the end. And copying a cursor should not narrow you to the space you had left, but should allow the copy to head backwards to the front just as easily as progressing to the end.

This also gives us a great data structure for those algorithms like std::rotate() that operate on three iterators.

There have been a lot of people banging around on this for some time. Andrei Alexandrescu wrote a great paper On Iteration that had lots of stuff to say about his implementation of containers and interators for D.

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2013-12-02
  The fractured pieces of C++
A lot of early programming in C++ was simply objects and polymorphism. This was pretty powerful stuff for those of us used to C, and we build some pretty big things with it. But after implementing linked lists several times, we began wondering about that other odd uncle in the toolbox: templates.

What I and many others ended up with after diving in there was encumbered lists. This is generally frowned upon by advanced C++ people who point out that there is a standard library with a number of "high quality" containers in them. But we arrived at encumbered lists, because we were making lists of polymorphic objects. The STL containers are all made for uniform types.

To provide a bridge, the boost people threw the PIMPL hammer at it.

As I understand it, the original use of PIMPL was to "hide" full class definition from users of the class (usually at library boundaries), and also to significantly speed up compile times for large systems. Compiling has never been an instantaneous process (sadly). Over my career, I've had to deal with more than one system that took hours to rebuild, so knocking time off is more than an academic curiousity.

Applied to the problem of polymorphic objects in containers, you end up with a PIMPL front-ing object, with a hidden implementation behind an abstract interface. Throw in a smart pointer as well to manage life-cycle and you suddenly have problem of memory coherency, because for your first object allocated you get:

And heaven help you if you have a string or something else dynamic in your object.

I think there's a better way, but its a shame that no one else has actually built anything that gives you the power of containers, the algorythms, but plays well with polymorphic objects.

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2013-11-11
  Auto is for temporaries, not for documentation.
One thing that C++11 added to make life easier for programmers, was the type auto. It is for temporaries, where the compiler can figure out what you wanted:

auto ptr= new std::string("Hello World") ;

You have a pretty good idea what you're going to get back from new, and the compiler can figure it out, so here you don't have to say it twice.

But when you go to call some advanced routine in the standard libraries, and you really don't have any idea what you're going to get back but you want to save the value in a structure, then having the examples use auto is really annoying. This page on std::async left me very little idea what to do if I wanted to create a data structure that captured running threads:

  auto handle = std::async(std::launch::async,
                              parallel_sum, mid, end);
  int sum = parallel_sum(beg, mid);
  return sum + handle.get();
One has to guess at this point that the return values from async are very close to un-nameable, and use templates instead to capture them. This is the very thing that std::function does to wrap up lambdas which are another construct that is practically un-nameable. Interestingly enough, one place auto saves the day when not even template argument deduction would work is with another C++11 feature called initializer lists:
templated_fn({1, 2, 3});  // FAIL - initializer list has no type, and so T cannot be deduced
auto al = {10, 11, 12};   // special magic for auto
though you can get around the template failure by spelling things out:
templated_fn<std::initializer_list<int>>({1, 2, 3});  // OK

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2013-10-14
  C++ has a long way to go for growing up.
In the second day keynote at the 2012 C++ Going Native conference, the head of the ISO C++ standards committee got up and pointed out the relative sizes of C++ language vs java/C# (they were comparable in terms of capabilities and specifications), but then he compared the scale of the C++ standard library vs C# & Java. It wasn't even close. The standard C++ libraries (even with all the new sections added) didn't even come close to one tenth the size of the C#, and Java was even worse.

He then took the independent C++ library groups to task, not for lack of effort, but for failure of consistency. Even within some of the large libraries (like Boost), pieces don't always well work together.

But unfortunately its worse than that.

Maybe I'm just stuck in my ways, but I worry about a lot of low level details. I worry about memory allocations, I worry about buffer overflow attacks. I try to keep a clear eye on system resource use and even kernel calls. So for instance I don't want to turn std::string loose on a socket and let the inbound communication possibly allocate megabytes of memory. I also want to avoid buffer overflow problems, but with a minimum of overhead, so I almost universally refer to messages as buffers which contain a pointer and a size, and I scan through them using smart pointers which check bounds, but use a minimum of overhead:

   buffer_scan pscan( abuffer) ;
   while ( pscan ) { putchar( * (pscan ++)) ; }
Other than coming up with a shorter test case for ending, this isn't much different from how you'd scan through data in C. For iterators on lists, I went even closer to historic C syntax:

  btl::tlist piter( alist) ;
  for ( ; piter ; ++ piter ) { dosomething( * piter ) ; }
But I don't even know what I'm getting myself into when I call into std algorithms. Does std::sort or std::merge allocate and use extra memory? Or are they entirely in place? As I scale up am I going to need O(n), O(log n) or just a few extra bytes? And if these things worry about multi-threading, do I end up acquiring system locks and other things just to get my 20,000 items in order?

And where are basic things like memory mapping a file? Or how do you the equivalent of a printf("%.1f\n", dtmp) using iostreams? The best I could come up with was cout << 0.1 * ( std::floor( 10 * dtmp)) << std::endl. Ugh.

So while I'm happy to read through the documentation and code for Boost, and see if there's anything cool in Poco, I'm more looking for things I can steal, than libraries I can use. And unfortunately that means I'm not helping move the state of C++ libraries forward very fast. But at least for the projects I work on, the interfaces will be solid and consistent.

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2013-09-09
  Pointing the barrel at your foot.
As always, language design is some steps forward, some steps back. You just have to hope that the forward trends larger than the back over time. Some times its hard to tell.

I thought the delegating constructors addition to c++11 was great. Not something I'd need all the time, but it'd probably come in handy once in a while. But as always, there's a hole.

The standard specifies that if a constructor delegates to itself, the program is ill-formed. It also states that in that case no diagnostic is required.
Ref: thenewcpp.wordpress.com
So given something like this:
class   C
{
        public:
                C() { }

                C(int aval) : C('i') { }
                C(char) : C(42) { }

} ;

int main(int N, char ** S)
{
        C       test(1) ;

        return 0 ;
}
gcc 4.8 compiles without warning, and then crashes when you run. Thankfully clang does better:
testerror.cpp:9:13: error: constructor for 'C' creates a delegation cycle [-Wdelegating-ctor-cycles]
                C(char) : C(42) { }
                          ^
testerror.cpp:8:3: note: it delegates to
                C(int aval) : C('i') { }
                ^
testerror.cpp:9:3: note: which delegates to
                C(char) : C(42) { }
                ^
1 error generated.
I think there's a serious chance that gcc could be irrelevant in the coming future.

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2013-08-16
  A little help reducing the opportunity for errors.
If there's two things I drill into the heads of those that work with me, its a couple of the Pragmatic Programmer rules: do not violate the principle of least astonishment, and don't repeat yourself (DRY).

Unfortunately, C++ constructors challenged the second one:

  class SampleBuffer
  {
    public:
      SampleBuffer(int alen) ;
      SampleBuffer(char const * astring) ;

    protected:
      std::unique_ptr    m_buffer ;
      int m_len ;
  } ;

  SampleBuffer::SampleBuffer(int alen) : m_len(alen)
  {
    * m_buffer = new char[alen +1] ;
  }
  SampleBuffer::SampleBuffer(char const * astring)
  {
    int tmplen= strlen( astring) ;
    * m_buffer = new char[tmplen +1 ];
    m_len= tmplen ;
    strncpy( * m_buffer, astring, tmplen) ;
  }

Either you lived with two copies of the initialization code, or you created a private init() function which you called from both constructors. Not ideal, but I never worked in a group large enough that I had to worry about someone trying to call init() other than in the constructor. Still, it could happen, and that would probably be bad.

In C++11 they added constructor chaining which have shown up in other languages like c sharp and java. So now the constructors can look like this:

  SampleBuffer::SampleBuffer(int alen) : m_len(alen)
  {
    * m_buffer = new char[alen +1] ;
  }
  SampleBuffer::SampleBuffer(char const * astring) : DRYBuffer(strlen(astring))
  {
    strncpy( * m_buffer, astring, m_len) ;
  }

Already an improvement, especially if you decide to change something like having m_len represent the size of the buffer including the null terminator (heaven help you tracking down that off by one error in the original with the two separate code paths).

Obviously this is just an example (only a small step above the other trivial examples out there), but I've done the init() thing before for non-trivial cases, and this will be a handy alternative.

Of course there's the issue of where you can use this, and where you can't. It looks like g++ 4.6 does not support this, but g++ 4.7 on works fine.

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2013-08-02
  The Timescale of Standards.
I'm wading back into C++ right now for a couple of reasons.  My last project was a lot of perl, some javascript and some bare metal C; so maybe I just missed it a bit.  Also while C is the best language for getting processing done quickly, I like OO design for networking and over the years have built my own cross platform libraries for networking, data handling and threads that are really powerful.

I had read way back when that there was a new standard with things added to the libraries like cross platform threads.  I figured by now, I was behind the times, but I'd check it out and maybe update some of my libraries to work with the new standards way of doing things.  According to the history page at The History of C++, the standard work was started in 2005 and was referred to as C++0x as it was expected to be done long before 2010.  Hahaha.  You can see the reference still in the command line options for GCC 4.6.  But it took longer than expected, and the standard finally came out in 2011.

So now two years later, I 'm giving this stuff a test drive.  Short answer?  Its still sketchy.

My first test program should have been trivial, but I wanted each thread to have its own seeded random number generator.  The page for rand() & rand_r() say that they're really not that good and you should use drand48, but I wasn't getting even basic cross platform support for drand48_r and somewhere the include files called it out as deprecated.  Sigh.

On a wild guess, I went and took a look at the excellent documentation at cppreference, and while initially I did discover that the cpp library has a rand() function, its a mutex locked singleton.  Also not what I wanted.  But that at least got me to the random number generator section of the Numerics library, where with the help of some web resources, I figured out that I wanted to do:

typedef std::mt19937 rnd_type ;
std::uniform_int_distribution<rnd_type::result_type> urand(0, 400) ;

rnd_type m_rseed ;
m_rseed.seed( aseed) ;
int ival= urand( m_rseed) ;
There's also some samples where they mash that last part together with,
auto rnd= std::bind(urand, m_rseed) ;
int ival= rnd() ;
But that's getting a little too deep into the c++11 voodoo at this stage.

So my first example spun up and ran, and once I got the right compile settings for the different platforms, it was OK on cygwin, linux and windows.

Lets get a litte more complicated, add some non-determinism and let the threads try to coordinate with the new Atomic operations library.  This library is supposed to let you do read-modify-write operations on a single value without interruption by other threads, so that the state remains consistent without locks.

The threads, random numbers, and atomics all worked as advertised.  What bit me was the placeholder for actual work:  sleep.  Now I didn't want to sleep for seconds, I wanted to switch back and forth on the order of microseconds.  Hidden away in the Utilities library, is the chrono sub-section of the Date and time utilities.  With that you're supposed to be able to do:
std::chrono::microseconds    us( 1) ;
m_thread->sleep_for( urand( m_rseed) * us) ;
So what is missing from the pieces of this example?  All the chrono stuff seemed to be there, it was the sleep_for call.  On my six month old linux box, GCC 4.6 complained that "class std::thread has no member named sleep_for".  Cygwin was up to GCC 4.7, and should have supported it, but the package maintainers didn't compile libstdc++ with the option --enable-libstdcxx-time, and so it was conditional'd out, and Visual Studio 2012 was not having any of it either.

Strangely enough, a later example with a slightly different variation:

std::this_thread::sleep_for( urand( m_rseed) * us) ;
worked just fine, but I was still out on two out of three platforms.  I switched back to nanosleep() on the linux platforms, but was not finding anything helpful on windows, so I finally threw in a Sleep(0) on windows. That gave me the strangest behavior ever. Unlike the *nix version where I would see a very close count of cycles between two threads which were sleeping random amounts between consuming a global counter; I was getting imbalances on Windows of 40% consistently (like 364 to 136). Turns out that Sleep(0) is nothing at all like Sleep(1) and is its own private hack.  So I layered a dithering routine on top of Sleep like this:
int iadd ;
iadd += urand( m_rseed) ;
if ( iadd > 1000 ) { Sleep( 1) ;  iadd -= 1000 ; }
  else { Sleep( 0) ; }
and finally got reasonable results from the windows version.

With great trepidation, I copied the example for conditional_variable wait_for() straight from here, and except for having to use my own platform specific sleep() routine again, it worked just fine except for one little detail in Visual Studio.  The example used a macro for the atomic initializer:

std::atomic<int> i = ATOMIC_VAR_INIT(0);
Visual Studio was having none of it, but changing it to simply i = 0 worked just fine.

The release notes for GCC 4.8 say they no longer require platform developers to specify the --enable-libstdcxx-time, so when that comes out in the next few months (?), we'll give it a try again.  I have no idea what Visual Studio's plans are.

For now you can see my hacked up samples at github, along with other random test code.

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2011-02-06
  How they ruined C++
I think that C++ was a pretty good language. I've written some pretty good stuff, even template things. But STL just did everything wrong. Take a look at the example of iterating through a list sometime, its terrible. My version looks like this in contrast:

  edata_list::iptr p(mylist) ; 
  while ( p ++ ) { p-> dosomething() ; }

Now they've added regex to C++, and its painful just to look at the examples:

    std::tr1::cmatch res;
    str = "<h2>Egg prices</h2>";
    std::tr1::regex rx("<h(.)>([^<]+)");
    std::tr1::regex_search(str.c_str(), res, rx);
    std::cout << res[1] << ". " << res[2] << "\n";

Compare to what this would look like in perl:

  my $str= "<h2>Egg prices</h2>";
  my ($tagstr, $word1, $word2)= $str =~ /<h(.)>([^<]+)/ ;
  say $word1. ". ". $word2 ;
Now, plenty of people have accused perl of being a write only language, but still, someone should have come up with something a little easier to type. Alas, guess we'll just all head over to javascript and get on with implementing solutions.

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Life in the middle of nowhere, remote programming to try and support it, startups, children, and some tinkering when I get a chance.

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Paul Graham's Essays
You may not want to write in Lisp, but his advise on software, life and business is always worth listening to.
How to save the world
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Neat chemicals you don't want to mess with.
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